Devlog 10: Polish
Introduction
The artists mainly focused on making environment props and some extra effects. While the programmers focused on adding these effects to the game and refining the menus. We also added some sounds in the gameplay.
Sounds
We added some sounds to indicate when the rocks fall. Other sounds…….
Camera Shake
There is camera shake when a player dies, when you failed to craft a potion. You also have camera shake when the rocks fall on the ground.
Impact Force
The player has impact force when the rock falls on him, he flies a bit in the air. When a player is hit by a fireball he gets pushed away in the direction of the fireball.
Effects
There is an effect to indicate if a player took damage which plays for a short time.
The effect is just a simple red material that we apply to the characters as an overlay material
There is an effect to indicate if you had a successful craft
There is an effect to indicate if the player died
Since we are in a pretty short polish phase we try to save as much time as we can by reusing effects that we already made before.
Decorations
We added more decoration assets and added them in the level, and the candles, books are floating!
Polished UI
We added a how to play screen which will showed before game starts, and menu screen as well.
Inventory
You can switch the potions on your chest with the one on your back, the back one is the selected potion. You can switch the selected potion with the right chest potion using right thumb stick (r2) and with the left potion using the left thumb stick l2.
Files
Get Potion Madness
Potion Madness
Status | Prototype |
Authors | Xander, TomasMatkuliak, KimShyuen, Woestijnbok |
Genre | Action |
Tags | 3D, Casual, Cute, Fantasy, Indie, Local multiplayer, PvP, Short |
Languages | English |
Accessibility | High-contrast |
More posts
- Devlog 11 : Version 1.0May 26, 2024
- Devlog 09: Game LoopMay 15, 2024
- Devlog 08: Player Feedback & BalancingMay 09, 2024
- Devlog 07: Animations & Player FeedbackMay 02, 2024
- Devlog 06: PotionsApr 24, 2024
- Devlog 05: Crafting LoopApr 18, 2024
- DevLog 04 : Start of productionMar 28, 2024
- DevLog 03 : Prototyping 02Mar 20, 2024
- DevLog 02 : Prototyping 01Mar 13, 2024
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