Devlog 09: Game Loop
Introduction
This week is the last week of production for our team so we are nearing the end now! All of the functions that we planned out are now in the game. This week we focused on the UI, player feedback and effects.
RFX
This week we continued refining the effects of our potions. We made new effects for our Ice potion, Inverted controls potion and Heal potion.
We made another character effect for our fireball potion which gets attached to the player that casts the potion. We still want to rework the fireball potion itself next week.
We also reworked the meteor potion effect that we made way back in prototype phase.
And last but not least we worked on an explosion effect that we play after the meteor hits the ground and when a player fails at crafting.
HUD & UI refine
We refined the logo and title screen and they are in the game now!
A "how to play" screen is shown for players when entering the game, we'll continue work on refining the details, pause, ending screen and decoration assets in the level.
Files
Get Potion Madness
Potion Madness
Status | Prototype |
Authors | Xander, TomasMatkuliak, KimShyuen, Woestijnbok |
Genre | Action |
Tags | 3D, Casual, Cute, Fantasy, Indie, Local multiplayer, PvP, Short |
Languages | English |
Accessibility | High-contrast |
More posts
- Devlog 11 : Version 1.0May 26, 2024
- Devlog 10: PolishMay 23, 2024
- Devlog 08: Player Feedback & BalancingMay 09, 2024
- Devlog 07: Animations & Player FeedbackMay 02, 2024
- Devlog 06: PotionsApr 24, 2024
- Devlog 05: Crafting LoopApr 18, 2024
- DevLog 04 : Start of productionMar 28, 2024
- DevLog 03 : Prototyping 02Mar 20, 2024
- DevLog 02 : Prototyping 01Mar 13, 2024
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