Devlog 06: Potions
Introduction
We are in the final week of our first production sprint and the results are starting to show. The programmers mainly focused on adding different types of potions to the game. While the artists focused on the environment / level and characters. Everything is coming slowly together.
Dash
The player can now dash using the right shoulder button “r1”. The dash will always be in the direction the player is facing. To make the dash somewhat valuable we have it set on a cooldown.
Inverted Controls
The second potion that’s in the game makes the movement controls inverse for all players except the caster during a set time. We plan on adding a dizzy effect around the players head to showcase if you have inverted controls or not.
Heal Potion
The most basic potion is finally implemented. Like you probably guessed it heals the caster / consumer for a set amount of health. We plan on adding a small healing ring around the player when the player drinks this potion to indicate the healing like in the prototype.
Falling Rocks
One of the most fun potions to implement is the rocks one. When consumed all other players (than the consumer) will have a rock spawn above their head. They have a certain time to escape this danger zone where the rock will land. If they don’t escape on time they will take damage, the danger zone is static so it doesn’t move with the player it stays where it spawned. The danger zone effect is not yet in the game but we are planning on doing so.
Ice Potion
This week ice potions where added to the game, Pretty neat to let the other players slide of the map and win the game! The idea of this potion is that it transforms the battlefield with a layer of ice. everyone slips and slides except for... that right the caster of the potion, you will get you trusty snow boots to have a steady grip!
Game Timer
The trusty timer is back. With each tick of the clock, tensions rise, making every decision crucial as players race against time to secure victory.
Be prepared for the time pressure and knock your friends out before the timer runs out... or the witch will get you!
The game will have 3 rounds of ~3 minutes. the player got knocked out the least amount of times is the winner!
Characters
The characters and scrolls are ready in game! We'll work on animations in the next sprint.
Environment
We continued to work on our environment this week, adding more structural pieces like bookshelves and others, we still have to fill the level with smaller props but that will be a topic for the next sprint.
Get Potion Madness
Potion Madness
Status | Prototype |
Authors | Xander, TomasMatkuliak, KimShyuen, Woestijnbok |
Genre | Action |
Tags | 3D, Casual, Cute, Fantasy, Indie, Local multiplayer, PvP, Short |
Languages | English |
Accessibility | High-contrast |
More posts
- Devlog 11 : Version 1.0May 26, 2024
- Devlog 10: PolishMay 23, 2024
- Devlog 09: Game LoopMay 15, 2024
- Devlog 08: Player Feedback & BalancingMay 09, 2024
- Devlog 07: Animations & Player FeedbackMay 02, 2024
- Devlog 05: Crafting LoopApr 18, 2024
- DevLog 04 : Start of productionMar 28, 2024
- DevLog 03 : Prototyping 02Mar 20, 2024
- DevLog 02 : Prototyping 01Mar 13, 2024
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