DevLog 03 : Prototyping 02


Witch

The witch is finally here, she can use 3 potions: fireball, rock and laser potion. She will consume a random one every set seconds. And the closer the timer gets to zero the smaller the time gap becomes between potion consumes. When she consumes a potion she will focus this potion effect on the closest enemy. But for some potions like the rock effect this is not needed. Her default behaviour when not having an active potion effect would be to roam around the level.

Cauldron

Now you can craft your actual potions with a quick time event at the cauldron. When you fail the quick time event the scroll will get deleted and you will need to go and collect a new one.

 

Scrolls

Instead of collecting 3 ingredients and then being able to craft a random potion. We have decided to make it so you have to collect scrolls and these will indicate which potion you will have after using the scroll at the crafting station (cauldron). So each potion and scroll will have their own primary colour to make it easy to know which scroll corresponds to which potion.


Rock Potion

The rock potion now has a clear visual indication when the effect is close to damaging the player. This source of damage was also changed before it was actual rock projectiles that dealt damage. Now it’s when you stand too long in the danger zone, the rock projectiles are just for visuals and don’t actually collide anymore.

Fireball Potion

There were some updates to the fireball potion.  They were mainly visual but now you also shoot 3 fireballs and speed of the balls is reduced by quite a bit.

Plans

Next week we would go into the development and start from fresh again. This time with clean code and better visuals.We will also adapt to the rules we as developers have set whilst in prototype, to make this production smooth and very developer friendly.

Get Potion Madness

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