Devlog 05: Crafting Loop
Introduction
We are in our second week of the first development sprint. This week the programmers mainly focused on the whole scroll -> potion -> effect loop, so the crafting loop in general. Whilst the artists focused on preparing the main meshes like players, potion and scroll…etc.
Scroll Spawning
Scrolls spawn randomly in the level based on a navigation mesh. This happens in intervals for instance every 5 seconds. There is also a limited amount of scroll on the map at the same time. For instance no more scrolls will spawn if there are already 6 on the ground. But after one is picked up they will start spawning again.
Scroll
The scroll will play an effect and audio sample when spawned. When spawned it will play a new effect to attract the players. It will also move up and down whilst rotating for the same effect. When picked up it will play a small notifying audio sample.
Quick Time Event
Insert picture/Video here*
We have a working quick time event. It's a horizontal bar now. And it's clear when it fails or not.
Fireballs
The fireball potion is back in the game! SHOOT SHOOT SHOOT!
Art
Potion Scrolls and Player are almost ready!
Get [Group17]PotionMadness
[Group17]PotionMadness
Status | Prototype |
Authors | Xander, TomasMatkuliak, KimShyuen, Woestijnbok |
Tags | Co-op |
More posts
- Devlog 09: Game Loop4 days ago
- Devlog 08: Player Feedback & Balancing11 days ago
- Devlog 07: Animations & Player Feedback18 days ago
- Devlog 06: Potions25 days ago
- DevLog 04 : Start of production53 days ago
- DevLog 03 : Prototyping 0260 days ago
- DevLog 02 : Prototyping 0167 days ago
- Devlog 01 : Research74 days ago
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