DevLog 04 : Start of production


This week we went into the first week of production with our game, starting from zero again. The goal now is to implement what we tested in the prototype versions, with all the feedback we’ve been given, and all the things we learned from our prototype.

Movement

In the prototype we learned that locking the orientation to our direction is not the way. Since you will have to always run towards where you want to look which makes aiming tricky. Instead now we completely separate the movement input and the rotation input.

You will control your movement with the left thumb stick and the rotation with the right one.

Effects

This week we continued to work on additional effects for our game. First we made a simple god ray effect that is just a texture displaced on a single quad and a dust particles effect, these will be used as background effects in our level. 

We also worked on our potion scroll effects, the first effect will play every time a potion scroll is spawned, later when we have all our final potion symbols we want to replace the floating stars with these symbols to tie this effect thematically closer to the potion scrolls, we also created a sparkle effect that will be active on all the potion scrolls while they are on the ground. 

Lastly we started work on effects for our crafting cauldron, so far we made an effect that will be always visible on the crafting cauldron, we still have to make an explosion effect that will play if a player fails at the crafting quick time event, in which case the crafting cauldron explodes and the player takes 1 damage.

Level & Concept art

For this week we work on the concept art for characters and level:


We also worked on the modular meshes like walls and floor as well. The modular meshes are almost ready as we're going to polish the UVs and wood texture.



Local Multiplayer

We already implemented Local multiplayer. You can now play with up to 4 people in this build. As of now its just 1 button to add another player.

We started to implement Common UI to work on the character selection screen. Common UI will help us to make UI “out of the box” responsive for Controllers.

Files

PotionMadness-v0.4.zip 377 MB
53 days ago

Get [Group17]PotionMadness

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